Augmentation

Almost all citizens of the solar system, whether human, AI, or uplifted animal, use various forms of biological, cybernetic, or nanotechnological augmentation. Unless otherwise noted, any bonuses from personal augmentations are both compatible and cumulative with bonuses from other enhancements.

Standard Augmentations

Most morphs produced in the solar system include the following augmentations: basic biomods, basic mesh inserts, cortical stacks, and cyberbrains.

Bioware

Bioware augmentations can be acquired either as a genemod when the morph is designed and grown or as a later modification to an existing morph, either by using nanomachines to modify the morph’s tissue or by externally growing the organ and implanting it. Bioware may be used to enhance biomorphs (including pods and uplifts), but not synthmorphs.

Enhanced Senses

The following are a list of the most common enhanced senses. Each is also available as a cybernetic implant, but bioware is much more common.

Implant Cost
Direction Sense Low
Echolocation Low
Enhanced Hearing Low
Enhanced Smell Low
Enhanced Vision Low
Lateral Line Low
Polarization Vision Low
Ultraviolet Vision Trivial

Mental Augmentations

Mental augmentations are extremely common.

Implant Cost
Eidetic Memory Low
Hyper-Linguist Low
Math Boost Low
Multiple Personalities High
Scent Affinity Trivial

Physical Augmentations

Most physical bioware augmentations are derived from the capabilities of animals.

Implant Cost
Adrenal Boost High
Bioweave Armor Low (light), Moderate (heavy)
Carapace Armor Moderate
Chameleon Skin Low
Circadian Regulation Moderate
Claws Low
Clean Metabolism Moderate
Digging Claws Low
Drug Gland One cost category higher than the drug cost
Eelware Low
Emotional Dampers Low
Endocrine Control High
Enhanced Pheromones Low
Enhanced Respiration Low
Gills Low
Gliding Membranes Low
Grip Pads Low
Hibernation Low
High-G Adaptation Moderate
Hydrostatic Pressure Adaptation Expensive
Low Pressure Tolerance Low
Muscle Augmentation High
Neurachem High (Level 1), Expensive (Level 2)
Poison Gland One cost category higher than the toxin cost
Prehensile Feet Low
Prehensile Tail Low
Radiation Tolerance Expensive
Sex Switch Moderate
Skin Pocket Trivial
Swim Bladder Low
Temperature Tolerance Low (regular), Moderate (Improved Cold), High (Cryonic)
Toxin Filters Moderate
Vacuum Sealing High
Wings Moderate
Winterist Low

Cybernetics

Very little cyberware is physically implanted. Instead, the morph is placed in a healing vat and the vat’s nanobots construct the cyberware inside the biomorph’s body. Cyberware is rarely used for anything that can be accomplished using bioware.

Synthmorphs and bots may also also use cyberware.

Enhanced Senses

In addition to being able to duplicate the affects of all bioware enhanced senses, there are a few enhanced senses that can only be produced using cyberware.

Implant Cost
Anti-Glare Low
Direction Sense Low
Echolocation Low
Electrical Sense Low
Enhanced Hearing Low
Enhanced Smell Low
Enhanced Vision Low
Lateral Line Low
Polarization Vision Low
Radiation Sense Low
T-Ray Emitter Low
Ultraviolet Vision Trivial

Mental Augmentations

These cybernetic augmentations enhance the brain and mental functions.

Implant Cost
Access Jacks Low
Cybercortex Low
Dead Switch Low
Eidetic Memory Low
Emergency Farcaster Expensive
Ghostrider Module Low
Hyper-Linguist Low
Life Recorder Low
Math Boost Low
Memory Lock Low
Mnemonic Augmentation Low
Multi-Tasking High
Multiple Personalities High
Parallel Processor High
Puppet Sock Moderate
Sense Filter Low

Physical Augmentations

This implants enhance the morph’s physical body.

Implant Cost
Chameleon Skin Low
Cyberclaws Low
Cyberlimb Moderate (regular) or High (Plus)
Digging Claws Low
Drug Gland One cost category higher than the drug cost
Eelware Low
Emotional Dampers Low
Gas Jet System Moderate
Gliding Membranes Low
Grip Pads Low
Hand Laser Moderate
Hardened Skeleton High
Hydrostatic Pressure Adaptation Expensive
Implant Masking One cost category higher than the masked implant's cost
Muscle Augmentation High
Neurachem High (Level 1), Expensive (Level 2)
Oxygen Reserve Low
Plasma Sail Implant Expensive
Poison Gland One cost category higher than the toxin cost
Prehensile Feet Low
Prehensile Tail Low
Reflex Booster Expensive
Swim Bladder Low
Wings Moderate

Nanoware

All augmentation nanoware is advanced nanotechnology, consisting of a grape-sized nanobot generator that produces specialized nanomachines. Nanoware is available for synthmorphs and bots in addition to biomorphs.

Implant Cost
Gait Masking Expensive
Implanted Nanotoxins One cost category higher than the toxin cost
Long Term Life Support Expensive
Medichines Low
Mental Speed High
Nanophages Moderate
Nanotat ID Flux Expensive
Neural Enhancers Expensive
Oracles Moderate
Personal Power Plant Expensive
Respirocytes Moderate
Skeletal Disguise Expensive
Skillware High
Skinflex Moderate
Skinlink Moderate
Wrist-Mounted Tools Moderate

Cosmetic Mods

In an age of universal beauty, artistic cosmetic modification of your body is commonly pursued by many transhumans. Body mods once considered dangerous or edgy are now safe and commonplace, especially among factions like the anarchists, scum, or brinkers.

Implant Cost
Bodysculpting Low
Nanotats Low
Piercings Trivial
Scarification Trivial
Scent Alteration Low
Skindyes Trivial
Subdermal Implants Trivial

Robotic Enhancements

The following modifications are only available to synthmorphs/robots.

Armor

These armor modifications add to the synthmorph’s built-in Armor rating. They are not compatible with worn armor.

Enhancement Cost
Heavy Combat Armor High
Industrial Armor Moderate
Light Combat Armor Moderate

Mobility Systems

Shells are designed with a wide-range of propulsion systems, and are sometimes built for a specific environment/gravity. Some synthmorphs may have multiple mobility systems. Many such systems are retractable, meaning they can be folded away into the shell’s frame.

Enhancement Cost
Hopper Moderate
Hovercraft Low
Ionic High
Microlight Low
Roller Moderate
Rotorcraft Low
Snake Moderate
Submarine Moderate
Tracked Low
Thrust Vector Moderate
Walker Low
Wheeled Low
Winged Low

Physical Modifications

These mods are applied to the shell’s physical frame.

Enhancement Cost
Cryonic Protection Low
Ego Sharing Expensive
Extra Limbs Low
Extreme Heat Shielding Expensive
Extreme Pressure Adaptation Expensive
Fractal Digits Moderate
Hidden Compartment Low
Invisibility Expensive
Magnetic System Low
Modular Design High
Pneumatic Limbs Low
Radar Absorbent Moderate
Radar Invisibility Expensive
Radiation Shielding High
Reduced Signature High
Retracting/Telescoping Limbs Low
Shape Adjusting High
Smart Wings Low
Structural Enhancement Moderate
Swarm Composition High
Synthetic Mask Moderate
Weapon Mount Low1

Sensors

Enhancement Cost
360° Vision Low
Chemical Sniffer Moderate
Lidar Low
Nanoscopic Vision Moderate
Radar Low
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